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Medieval II: Total War 1.1 Patch (English)
 
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Medieval II: Total War 1.1 Patch (English)
Medieval II: Total War 1.1 Patch (English) Medieval II: Total War 1.1 Patch (English)
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Medieval II: Total War 1.1 Patch (English) Bildschirmaufnahme
Medieval II: Total War 1.1 Patch (English) Bildschirmaufnahme
This is the 1.1 patch for Medieval II: Total War (English).

1.1 Patch Notes:

- Battle AI, Siege AI and Campaign AI are no-longer passive
- Close-range AI attacks are more consistent
- Cavalry Charge and Cavalry power are more consistent
- Merchant trade values no-longer drop after load / save
- Elephant Artillery does not cause problems in Campaign Battle
- Reduced Inquisitor power
- Morale effects tweaked
- Autoresolve
- Increased effectiveness of naval invasions
- MP lobby crashes removed
- MP in-game soft-locks removed
- Added support for international MP
- Minor issues with deployment lines / zones have been solved
- Tweaks made to Diplomacy mechanic
- Sieged Settlements no-longer showing as sieged even if besieging army has been defeated
- Gunpowder units do not get stuck re-forming
- Siege equipment does not disappear while zooming
- Removed Assassin exploit
- Tweaks made to unit pathfinding in settlements
- *Command line switch added to remove 'reinforcements delayed' message
- No-longer possible to open gates with siege towers or embed them in walls
- Minor UI changes
- Added missing Audio triggers
- Controls and Camera tweaks
- Added ModTool – Unpacker

*To remove the Reinforcements Delayed message use the following command line switch: medieval2.exe --game.unlimited_men_on_battlefield

Also available are the German and French versions of the 1.1 patch for Medieval II: Total War.

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